﻿namespace GameDesigner
{
    /// <summary>
    /// 音效模式
    /// </summary>
	public enum AudioMode
    {
        /// <summary>
        /// 进入状态播放音效
        /// </summary>
		EnterPlay,
        /// <summary>
        /// 动画事件播放音效
        /// </summary>
		AnimEvent,
        /// <summary>
        /// 退出状态播放音效
        /// </summary>
		ExitPlay
    }
}